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string

This tag is associated with 5 posts

Using the StringBuilder in Unmanaged API Calls.

1. Introduction. 1.1 I have written extensively about passing strings to and from unmanaged APIs. Most notably Returning Strings from a C++ API to C#. 1.2 The managed type that I have used throughout these articles have been the string. 1.3 When working with unmanaged APIs the DllImport declarations of which take a string as parameter, one of … Continue reading

Passing Managed Structures With Strings To Unmanaged Code Part 2

1. Introduction. 1.1 In part 1 of this series of blogs we studied how to pass a managed structure (which contains strings) to unmanaged code. The structure was passed as an “in” (by-value) parameter, i.e. the structure was passed to the unmanaged code as a read-only parameter. 1.2 Here in part 2, we shall explore the … Continue reading

Passing Managed Structures With Strings To Unmanaged Code Part 1

1. Introduction. 1.1 Managed structures that contain strings are a common sight. The trouble is that managed strings are non-blittable. This means that they do not have a single common representation in the unmanaged world. However, there are several standardized representations that are recognized by the CLR. 1.2 A managed string is also a referenced type which means … Continue reading

Delegates as Callbacks Part 1

1. Introduction 1.1 A concept frequently used in real-world software development is that of a callback. 1.2 A callback, as we know, is a function which is asynchronously called, often when some event of significance occurs. 1.3 This series of blogs examines how this concept is realized between managed and unmanaged code. In this part … Continue reading

Returning Strings from a C++ API to C#

1. Introduction. 1.1 APIs that return strings are very common. However, the internal nature of such APIs, as well as the use of such APIs in managed code, require special attention. This blog will demonstrate both concerns. 1.2 I will present several techniques for returning an unmanaged string to managed code. But before that I shall first provide an … Continue reading